Paint the theme. Sabotage to win.
Neon dragons
Interpret this prompt on your team's turf and impress the jury before the board freezes.
BATTLEFIELD LIVE
Every 6 hours a theme drops. Both factions reinterpret it on their half of the canvas. 100% of $WAR spent on tools flows into the epoch vault — then splits 50% war jackpot · 25% burn · 15% monthly · 10% protocol.
An automated prompt and reference palette land on the board. Your first paint locks your wallet to Blaze (warm) or Frost (cool) for the epoch. Home turf uses theme colors 8–19; sabotage stays faction colors 0–7.
Theme pixels on home turf cost 1 $WAR. Saboteur pixels cost 10×. Paint Bombs and Nukes hit enemy territory harder — with wallet cooldowns so whales can't wipe the board. Every spend mints time-weighted Share Points; earlier plays earn more of the jackpot.
At freeze the next war starts immediately — painters keep going. The locked board stays on /voting for a 1-hour jury (X poll when posted, otherwise pixel-count). Winners claim 50% by Share Points; 25% burns; 15% accrues to the monthly pot (winning-epoch points only); 10% funds the protocol.
Every $WAR spent on tools flows into the epoch vault with zero hidden fees. At resolve the vault splits on-chain — no admin discretion.
50%
Claimed pro-rata by this epoch’s winning-faction painters based on time-weighted Share Points.
25%
Sent to 0x…dEaD to shrink circulating supply every epoch.
15%
UTC calendar month. Paid to Share Points from wars your faction actually won.
10%
Funds indexing, hub infra, and ongoing development.
Fine tools stay free of cooldowns for continuous creation. Heavy sabotage weapons deal massive territory damage with mandatory wallet cooldowns to prevent whale domination.
CREATIVE · HOME TURF
| Weapon | Cost | Impact | Cooldown | Purpose |
|---|---|---|---|---|
| Pixel | 1 / 10 $WAR | 1×1 home or sabo | None | Precise line art and detail on home turf. |
| Roller | 10 $WAR | 3×3 home | None | Fast background coverage for early blocks. |
| Washer | 10 $WAR | 5×5 home erase | None | Scrub enemy sabotage off your colors. |
| Smoke | 150 $WAR | Thicken fog 120s | 3 min | Hide your turf from enemy eyes. |
| Supply Drop | 250 $WAR | Free Pixel/Roller 180s | 5 min | After a wash, refill the drop zone for free. Washer still costs. |
SABOTAGE · ENEMY TURF
| Weapon | Cost | Impact | Cooldown | Purpose |
|---|---|---|---|---|
| Artillery | 200 $WAR | 1×12 strip | 3 min | Thin vertical sabotage line. |
| Paint Bomb | 300 $WAR | 5×5 enemy | 3 min | Tactical strike against enemy structures. |
| EMP | 400 $WAR | 7×7 erase | 4 min | Wipe enemy paint without filling your color. |
| Carpet Bomb | 500 $WAR | 5× 3×3 scatter | 5 min | Cluster damage around the click. |
| Radar | 100 $WAR | Fog clear 90s | 2 min | Punch a hole in enemy fog of war. |
| Nuke | 1,500 $WAR | 10×10 enemy | 10 min | Massive wipe — resets enemy canvas sections. |
| Orbital Strike | 2,500 $WAR | 14×14 enemy | 15 min | Bigger than Nuke — late-game eraser. |
Past wars, stills, and timelapses. Hover or hit play to replay the paint. Claim wins on /voting.
Loading epochs…
Connect on Robinhood, deposit your Ink Tank, and open a paint session. Make Neon dragons iconic before freeze — the next war starts immediately; vote the locked board for 1 hour on the voting floor.